The Cambridge National in Creative iMedia equips students with the wide range of knowledge and skills needed to work in the creative digital media sector. They start at pre-production and develop their skills through practical assignments as they create final multimedia products.
Most of the qualification is tested by coursework that is set and marked by the class teacher and moderated by the exam board throughout Years 10 and 11. If students like project work, enjoy research and doing practical things, they will enjoy Creative iMedia.
Pre-production skills - exam (25%)
Creating digital graphics - internally assessed (25%)
Creating a multipage website - internally assessed (25%)
Developing a digital game - internally assessed (25%)
This course is a GCSE equivalent and so will contribute to entry to Sixth Form or College. Many students go on to study Creative Sciences, ICT or Computing at A Level or other Level 3 qualifications. There are a diverse range of careers in the digital media sector and degree choices such as Games Development, Interaction Design and User Experience Design as well as more traditional degree choices in Computing. There are also many apprenticeship opportunities in the sector.
Creative iMedia Course Content
Students are introduced to a range of essential pre-production techniques used in the creative and digital media industries, including client brief, time frames, deadlines and preparation techniques.
Creating digital graphics
Building on the skills and understanding that they have developed in the previous unit; students explore where and why digital graphics are used and the techniques that are involved in their creation. They apply their skills and knowledge in creating digital graphics against a specific brief.
Creating a multipage website
Students explore the different properties, purposes and features of multipage websites. They demonstrate their creativity by combining components to create a functional, intuitive and visually pleasing website.
Developing digital games
Students create and test a playable game from an existing design or brief to develop their knowledge and understanding of different types of digital games creation software, hardware and peripherals.